Posts Tagged ‘world’


Review: Super Mario World

August 18, 2012

Alright, just very quickly before I begin the review, I have some business of a political matter to take care of. I do not like Mitt Romney’s choice of Paul Ryan as the presumptive Vice Presidential nominee, and it’s not on any sort of political or ideological grounds (although yes there are differences). It’s mainly the fact that his surname is also my given name, so I have to spend the next two months involuntarily eavesdropping on people to find out if they’re talking about the election or if they’re addressing me. So that’s going to be fun.

So, on to Super Mario World. This was probably (Don’t have a photographic memory. Wish I did.) the first console game I ever played. I qualify that because slightly before I got the Super Nintendo, I got a Game Boy, back when I was, oh, probably seven or eight years old. And Super Mario World is the game that came bundled with the Super Nintendo.

I am going to be completely honest with you. Truth time. I have never actually finished Super Mario World. I don’t know what exactly it was about it, but I could never really stay focused on the game. I don’t even think there was anything about the gameplay that turned me off. The story was kind of…well, basic, although I will say that going through the different castles and the ! switches were kind of a nice touch. I don’t know. I just never got excited about the game. It was more just something to do when I was bored instead of a goal in and of itself.


Review: The Clockwork Man – The Hidden World

January 8, 2012

Well, I’ve looked through my collection, and I must have played every game I own at least twice. So, Steam demos to the rescue!

The Clockwork Man: The Hidden World is more or less your standard item-hunt style game, although unlike a lot of them, this includes a steampunk robot as a sidekick and hint-giver. I’m a big fan of even the idea of steampunk, so just the appearance of the robot bumps the game up a couple of notches for me. The mechanics work well compared to some other implementations, I feel it strikes just the right balance between insultingly easy and “fuck whoever designed this shit with a broken broom handle” hard.

The story is, surprisingly for an item hunt game, existent. It’s also pretty good. You play as a girl whose name I can’t remember (because I skipped the introduction figuring there wouldn’t be a story I could care about. It was a calculated risk and it backfired) who embarks on a search for the circumstances of the deaths of her parents. In the process, she discovers four jet black cylinders with strange electromagnetic properties and references to a strange hidden world.

Personally, the way it’s handled shows some influence from writers like H.P. Lovecraft and Jules Verne but made much, much lighter in tone. Given that the full game costs fifteen dollars, I’d say it’s probably around the right price for the game, but if you like the game but not the price, I’d say just wait for one of Steam’s many sales.


Review: History of the World, Part I

September 27, 2011

Mel Brooks’ take on the historical epic, History of the World, Part I, is a look back through the ages of man, as seen through the eyes of a Jewish Brooklyn comedian.

First stop on our journey: 20 million BCE, and the rise of man (or at least, men in ape suits). These proto-men begin jumping around and wildly humping air, as a title card proclaims, “OUR FOREFATHERS”. The quickly grow tired and the main title comes in. From there, we jump to around 2.5 million BCE and the stone age, where a cave dweller tries in vain to light a fire with rock and flint. When one of his tribemates comes along with a lit torch, inspiration strikes! He will heat up the flint! He throws it on the pile of tinder and…absolutely nothing happens.

Another slight jump to a stone age artist, painting a horse on the wall, the birth of the first artist. “And of course, with the birth of the artist, came the inevitable afterbirth – the critic.”

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