Posts Tagged ‘omerta’


Review: Omerta – City of Gangsters

March 14, 2013

Annnd we’re back. Things are starting to stabilize here, so it looks like updates are going to start coming again, but more importantly, Steam demos. Today: Omerta – City of Gangsters. The story, or at least what I got of it from the demo, is the standard gangster boilerplate – Sicilian man leaves for the East Coast of the United States during the prohibition era. The story isn’t really the important part. Where the game really starts getting my attention is in the mechanics.

Being a game from Kalypso and Haemont, half of this game bears a striking resemblance to the Tropico series, except, y’know, Atlantic City. You have x amount of gangsters who you can send to buy from (or raid to steal from) home breweries, sell the alcohol you’ve acquired by various means, conduct jobs for people outside the gang, investigate buildings around town, et cetera, et cetera.

The part I really, really find interesting is that once you get into combat, the mechanics are surprisingly similar to the first and second games of the Fallout series. Each of your characters have a certain number of Action Points and Movement Points, which really clicked with me because having a single pool of points was one of the few things I disliked about Fallout II.

Anyway, the Action Points are strictly used for, appropriately enough, actions – basically, using guns, melee weapons, and sending your meaty fist gangster-ward. And Movement Points are, equally appropriately, used only for moving. In addition, there are different attacks that your character can use based on the weapon you’re using – or lack thereof. For example, my boss character was using his meaty fists and had three options: throw a punch, sweep the legs, or a kick to the dangly bits.

If I’m being completely honest, it’s a little rough. But it definitely has potential. Right now it’s $40 on Steam, but I would wait for it to go down another five or ten dollars before it’s really worth the money you’d be spending on it.