Posts Tagged ‘march’

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Review: Omerta – City of Gangsters

March 14, 2013

Annnd we’re back. Things are starting to stabilize here, so it looks like updates are going to start coming again, but more importantly, Steam demos. Today: Omerta – City of Gangsters. The story, or at least what I got of it from the demo, is the standard gangster boilerplate – Sicilian man leaves for the East Coast of the United States during the prohibition era. The story isn’t really the important part. Where the game really starts getting my attention is in the mechanics.

Being a game from Kalypso and Haemont, half of this game bears a striking resemblance to the Tropico series, except, y’know, Atlantic City. You have x amount of gangsters who you can send to buy from (or raid to steal from) home breweries, sell the alcohol you’ve acquired by various means, conduct jobs for people outside the gang, investigate buildings around town, et cetera, et cetera.

The part I really, really find interesting is that once you get into combat, the mechanics are surprisingly similar to the first and second games of the Fallout series. Each of your characters have a certain number of Action Points and Movement Points, which really clicked with me because having a single pool of points was one of the few things I disliked about Fallout II.

Anyway, the Action Points are strictly used for, appropriately enough, actions – basically, using guns, melee weapons, and sending your meaty fist gangster-ward. And Movement Points are, equally appropriately, used only for moving. In addition, there are different attacks that your character can use based on the weapon you’re using – or lack thereof. For example, my boss character was using his meaty fists and had three options: throw a punch, sweep the legs, or a kick to the dangly bits.

If I’m being completely honest, it’s a little rough. But it definitely has potential. Right now it’s $40 on Steam, but I would wait for it to go down another five or ten dollars before it’s really worth the money you’d be spending on it.

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Review: National Lampoon’s Van Wilder: The Rise of Taj

May 25, 2012

National Lampoon has kind of a complicated backstory. It all started at Harvard University in 1876 with the first publication of undergraduate humor magazine Harvard Lampoon. After a century of publication, three Harvard graduates and alumni of the magazine licensed the “Lampoon” name for a national monthly publication, which lasted from 1970 to 1998. This is the National Lampoon of such movies as Animal House and the Vacation series, and is not the incarnation we are concerned with today.

No, today’s fare comes from National Lampoon, Inc., formed in 2002 to use the “National Lampoon” name. The more recent company has a terrible record in picking their CEOs, with one convicted of stock manipulation and a second stands charged with operating a Ponzi scheme. But all that’s beside the point. No, what is on topic is that NLI’s first movie, National Lampoon’s Van Wilder made back its five million dollar budget, and then thirty-three million dollars after that.

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Review: SimCity Societies

March 31, 2012

So Tuesday was wasted watching an utter crapload of Zero Punctuation, Wednesday was spent on getting The Sims 3 installed and updated, and so today I finally get back to work. And we come back with SimCity Societies, and before you accuse me of choosing it for today because the first time I saw a review of The Ugly Truth (Film Brain’s review, incidentally), I could only make it five minutes in before I found something in the film that pissed me off to the point of not wanting to watch it anymore, and I’m trying to put it off for as long as I can, you’re right.

Well, on to the topic at hand. I’ll be honest, when I first saw SimCity Societies, I was furious. When I explain this, you have to understand, I’ve been a SimCity player since old times. I still have SimCity for the Super Nintendo. I had two specific problems with Societies: The first was that Tilted Mill Entertainment, not Maxis, was developing it, and the second was that it entirely changed the feel of the game. Read the rest of this entry ?

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Review: What’s Your Number?

March 26, 2012

Well, this has been a productive fucking month, hasn’t it? I had intended for this to be the first of my video reviews, but things always kept coming up, not to mention the sudden wanderlust of my parents and their wanting to bring me along for the ride, and the corner I’d intended to reviews from was cluttered as hell, and I never got around to cleaning up, and I was kind of hoping for someone to throw out a halfway decent chair, and I turned into a lazy bastard in March, and I have little to no enthusiasm for the movies I picked, and it would just be unfeasible to get five reviews plus two impact recaps (three if you count the one that’s been sitting unedited on my hard drive for the past week or so) done while my father’s off for spring break, and the DVR isn’t working in either bedroom despite being a whole-house DVR, and the repair guy never showed today, and I want some iced tea, and I know you know I want it now.

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iMPACT Recap – March 8th

March 12, 2012

Why do I keep doing this to myself?

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Coming Attractions: March 2012

March 6, 2012

God, It’s been a long time since I’ve done one of these. For March, the theme running through the movies is Romantic Comedies!

We start off with What’s Your Number, a movie so uninteresting that I couldn’t even mock the trailer for it, followed by The Ugly Truth, a movie so bad that it physically hurts. We finish up with a rom-com done right, Coming to America.

On the video game front, we have SimCity Societies and Total Extreme Wrestling 2005.

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Sorry, No Impact This Week

March 5, 2012

Well, I had planned to do iMPACT today – in fact, I’d planned to do my first ever video review with my brand new webcam. Only problem is, my DVR rebelled against me and didn’t record. So I’m left without anything for all of you but an apology.

I really am sorry about this, especially how I talked it up over the weekend. I should have checked Friday morning to make sure it recorded. Well, what can you do? The past is past, the future’s now. I should have a review list up sometime today or maybe tomorrow.