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Review: Republic – The Revolution

August 14, 2011

If you follow the blog regularly, you probably already know about the love I have for the game Freedom Fighters. Now you may be wondering what Freedom Fighters has to do with Republic: The Revolution. Well, unfortunately not much. Freedom Fighters is a third person shooter with an epic soundtrack where alternate history Soviets invade the United States. Republic: The Revolution is a mostly top down political strategy game with an epic soundtrack where the player character has to form a party to lead a political revolt against the man who arrested and possibly murdered his parents ten years ago.

Most of your time playing Republic: The Revolution is going to be looking at a map of the city, which is divided up into various districts. These districts are colored red, yellow, or blue based on which resource they give the most of: force, wealth, or influence. These resources relate to the various actions you can run from the map. For instance, investigate is a force action, while bribe is a wealth action. It’s really a case of rock paper scissors. Wealth beats force, force beats influence and influence beats wealth.

The controls are kind of like that old game design axiom: easy to learn but difficult to master. It’s not that they’re bad or that they’re overly-complicated, but that they’re so goddamn rich. You can choose when your inner circle goes to work, where they live, the actions they preform, what they focus on during those actions. I feel I should point this little tidbit out: I’m not good at multitasking. This may just explain why I lose interest in this game. Still though, to Elixir’s credit, they’ve taken a standard plot and twisted it a little with a main character who becomes increasingly…crafty as the game goes along and an antagonist who’s slowly losing his grip on his power, doing whatever he can to hang on, and there’s a real air of tension towards the end. Sure, it’s a little glitchy, but if you can get past a few minor issues, a rich story awaits.

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One comment

  1. I didn’t know that.



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